Major Heal. Restores 150 Health to the Spellcaster.
Light Heal. Restores 25 Health to the Spellcaster.
Small Recharge. Restores 5 Energy (5x Rank I, 1x Rank II).
Captures an enemy territory and refill all charges.
Increases Damage by 10%.
Medium Heal. Restores 75 Health to the Spellcaster.
A Cast Stone that grants Fire Ball as a 5th incantation slot.
Medium Recharge. Restores 15 Energy (15x Rank I, 3x Rank II, 1x Rank III).
A Cast Stone that grants Heal Ray as a 5th incantation slot.
Increases Defense by 10%.